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I'm curious as to how one rotates a procedural smart material within painter. For example, if I'm working on plank floor texture and a smart material that I apply has wood grain running perpendicular to the planks, is there not a way to rotate the smart material projection without actually manipulating the UV's? UV rotation doesn't seem to do anything, I tried setting 90 degree UV rotation on all the smart material's individual layers to no avail.

rotating smart materials

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If you not suitable UV rotation, then you can drop a Transformation filter from the shelf to the top of your folder in the stack, the transformation will be applied to the full content of the folder. I.e. you need add to it filter "transform".

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