in 3D graphics by (12.3k points)
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How I can to flip normal direction in Blender 3D editor software?

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by (12.3k points)

Toggle on Edit mode (Tab hotkey), select needed faces/polygons and go to tools panel → Shading/UVs tab → Shading group → Normals heading → Flip direction button. Also ibid you can try press button Recalculate for automatic normal alignment.

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