I have a model/mesh file with a skeleton in default pose without animation, and separately files for animated skeletons (bone animations), which have different titles/names (idle, walk, attack, die, etc.). How do I add all these animation files to model? How to add multiple animations to a single model in Irrlicht?
Tried installing (re-add/reload) a separate mesh for an existing node:
This is just a replacement - mesh changes to an animated skeleton and disappears.
Tried adding (installing) a child node:
The animated skeleton is added to the model, becomes viewable, but does not merge with it, i.e. exists separately. The skeleton of the model remains as it was.
Tried installing (adding) the parent node:
The effect is the same as with the child node, but vice versa.
In general, animation from another file is not added to the existing model in the scene in any way.
irrlicht several meshes for one node
irrlicht animation from other file
irrlicht add separate animation
irrlicht separate skeleton animation